For the first few months of Cataclysm, at least, there will have to be more of a focus on skill and execution than numbers. Switching targets properly, not breaking CC before it’s called for, and using your abilities at the right time will be rewarded. – Matthew Rossi
So the question is, were Cataclysm Heroics tuned correctly?
Should Heroic dungeons be tuned down so failure is rarely a real possibility? That doesn’t sound like interesting design to me, nor would it act as a good catalyst for compelling, strategic, and social gameplay. – Zarhym
Back during 3.3, Heroics were my favorite part of the game. Sure you got a bad group at times, but most of the time you didn’t, and the success rate was pretty high.
Ultimately, we don’t want to give undergeared or unorganized groups a near guaranteed chance of success, because then the content will feel absolutely trivial for players in appropriate gear who communicate, cooperate, and strategize. – Ghostcrawler
I really haven’t run very many this year. I had some good runs after Melvyl got geared up, but most of them were exercises in frustration. And the two Zandalari instances introduced in 4.1? I completed both of them. Zul Gurrub in April, Zul Aman in May. And honestly I thought they took everything that was wrong with Cataclysm Instances (too large and take way too much time to complete) and doubled down. At that point, I decided to go back to leveling alts and pretty much ignoring endgame.
We want to provide content that players can consume in smaller quantities of time because — most people don’t have four hours a night to devote to the game. – Frank Pearce
I was hoping 4.2 would improve things. The ability to get gear through dailies certainly helped, although not as much as I had hoped. The Argent Tournament Seals in 3.2 were time-consuming to get at first, but as soon as you got them, you could pick out the gear you wanted. You didn’t spend weeks unlocking the vendors. The thing is, though, they were kind of time-consuming. When it time to decide to run a Heroic for badges for 359 or lower gear or running dailies for 365 gear, the choice was pretty easy.
For one thing, all the heroics has been nerfed repeatedly, and the gear level has overall increased multiple times. That means it’s not as cutthroat as it was at the beginning of Cataclysm. The groups are also generally more knowledgeable as to fight and class mechanics. There aren’t a lot of people still trying to figure out the basics of their class and the new systems that Cataclysm brought forth. This means less screw-ups and more power playing. – Adam Holisky
I guess my experiences are different than others. Since getting Searsia to 85, I tried running both Searsi and Searsia through Heroics. And frankly, it was awful. They both had runs in Stonecore that had more than 10 people in the party because of people dropping out everytime there was a wipe and having to be replaced. It would have been comical if it hadn’t been such a tremendous waste of time. I finally settled on the answer: Don’t do Heroics. There is enough gear available right now between Justice Points and Vendors that there really isn’t a need to run them. It means running the same three instances over and over again but they go by pretty quickly, are pretty much wipe-free, and don’t have massive repair costs when you get done. I have a theory that if you do enough of them and get enough gear that you will tend to be grouped with people with better gear and have smoother Heroic runs, but that is still just a theory.
I still do miss running Heroics, though. And in case you are wondering what the next expansion will bring?
Not planning on having level 90 normal dungeons at all (interesting). Challenge modes allow them to circumvent some issues. Extra difficulty will be challenge modes, rather than necessarily heroics. They wound up not liking having difficult endgame normal dungeons. – Dungeons and Raids Panel
I am not sure exactly what that means, unless they are referring to the three you get at 84 and only get at 85.
We will have 9 normal mode dungeons at launch for Mists of Pandaria. 6 of those will be on Pandaria and 3 will be classic heroics (Scholomance and Scarlet Monastery). All of these dungeons will have a normal, heroic and challenge mode version. We are currently planning to not have any max level, non-heroic dungeons. Most players never found a good niche for dungeons at that tuning level. – Mumper
In the meantime, I am interested in seeing what the 4.3 Instances are like. They definitely seem shorter, but it is still a little unclear on just what the required gear level is going to be.